Style My Reel by mukh.1

Try the palettes live

Palette

This is the actual HTML composition running in your browser — the same code your agent learns from.

Signature moves

  • step-drop

    Titles fall from above the frame and land with two shrinking bounces, all in hard steps.

  • char-type

    Text appears one character per frame like a ROM text box.

  • press-blink

    PRESS START / INSERT COIN blink.

  • sprite-cycle

    Walk / idle animation by toggling 2–4 frame layers.

  • score-roll

    Zero-padded 6-digit score counts up; the HUD score mirrors every on-screen gain.

  • pixel-wipe

    A staircase-edged slab (surface fill, hero+coin leading cells) crosses the frame; the cut happens while it covers.

  • screen-shake

    One shake when a hero element lands. World layer only; HUD stays still.

  • hop

    Sprite jump arc for celebrations.

Sound

Original chiptune: 2 square-wave leads, triangle bass, noise-channel drums. Bright major key, one key change into the end card. No samples of existing game music.

Voice

Arcade-announcer energy: short, loud, punchy lines (≤ 5 words), ≈ 160 wpm, slight bit-crush (8–12 bit) and a hard limiter. Or no VO — let text boxes talk.

What's in the pack

STYLE.md

434 lines: tokens, motion system, 6+ scene recipes, captions, sound, ratios, self-audit.

SKILL.md

Auto-loads in Claude Code when you ask for this look.

palettes.json

4 tested palettes + rules for mapping your brand colours.

showcase.html

A working reference composition of every signature move.

Principle: every edge on the grid · every move in steps · the score always counts

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